The fact that I don't have to worry about such cues, and about them being misread, is one of my favorite things about virtual worlds. The emphasis is on what you SAY, not on how you say it, and I like it that way.
That makes sense in SL for those who don’t use voice (me included!) but misunderstandings happen all the time precisely because text doesn’t convey tone of voice. So many a joke or sarcastic comment is taken too seriously.
But in VR text is not really a practical way to communicate.
In SL LeLutka do a pretty good job with expressions. I change mine to match my mood all the time but I don’t think most do: it’s awkward to scroll through the tiny text based menu in their HUD.
Your comment about the uncanny valley feeling with Apple’s system made me think - maybe rather than trying to make realistic 3D faces convey emotion another approach could be analogous to how a primitive line drawing animation can move an audience.
Perhaps in VR via audio and face sensor tech we could then drive some kind of illustrative emote panel that adjusts in realtime. Thinking Squarepusher’s helmet but less dystopian (or not depending on the setting)
The fact that I don't have to worry about such cues, and about them being misread, is one of my favorite things about virtual worlds. The emphasis is on what you SAY, not on how you say it, and I like it that way.
That makes sense in SL for those who don’t use voice (me included!) but misunderstandings happen all the time precisely because text doesn’t convey tone of voice. So many a joke or sarcastic comment is taken too seriously.
But in VR text is not really a practical way to communicate.
In SL LeLutka do a pretty good job with expressions. I change mine to match my mood all the time but I don’t think most do: it’s awkward to scroll through the tiny text based menu in their HUD.
Your comment about the uncanny valley feeling with Apple’s system made me think - maybe rather than trying to make realistic 3D faces convey emotion another approach could be analogous to how a primitive line drawing animation can move an audience.
Perhaps in VR via audio and face sensor tech we could then drive some kind of illustrative emote panel that adjusts in realtime. Thinking Squarepusher’s helmet but less dystopian (or not depending on the setting)